<p style="color:#333333;font-weight:normal;font-size:16px;line-height:30px;font-family:Helvetica,Arial,sans-serif;hyphens:auto;text-align:justify;" data-flag="normal"><strong style="color:#FC5832;word-break:break-all;font-family:Helvetica,Arial,sans-serif;font-weight: normal;">「爱游新生」</strong><span>——NExT播客新体验,自带</span><strong style="color:#FC5832;word-break:break-all;font-family:Helvetica,Arial,sans-serif;font-weight: normal;">N</strong><span>ew </span><strong style="color:#FC5832;word-break:break-all;font-family:Helvetica,Arial,sans-serif;font-weight: normal;">Ex</strong><span>perience and </span><strong style="color:#FC5832;word-break:break-all;font-family:Helvetica,Arial,sans-serif;font-weight: normal;">T</strong><span>echnology(新体验与技术)基因,关注</span><strong style="color:#FC5832;word-break:break-all;font-family:Helvetica,Arial,sans-serif;font-weight: normal;">游戏的人</strong><span>,谈论关于</span><strong style="color:#FC5832;word-break:break-all;font-family:Helvetica,Arial,sans-serif;font-weight: normal;">游戏的方方面面</strong><span>。</span><span>立志做一个</span><strong style="color:#FC5832;word-break:break-all;font-family:Helvetica,Arial,sans-serif;font-weight: normal;">只要想进入游戏的世界,就能听得懂的游戏聊天节目。</strong><br /></p>
Language
🇨🇳
Publishing Since
5/20/2021
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1 available
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January 23, 2024
<p style="color:#333333;font-weight:normal;font-size:16px;line-height:30px;font-family:Helvetica,Arial,sans-serif;hyphens:auto;text-align:justify;" data-flag="normal">开发者亦是玩家,会为喜欢的游戏摇旗呐喊,也会对游戏不满时易燃易炸。近期阿耐赶赴北京,邀请《重生边缘》两位关卡策划——<strong style="color:#FC5832;word-break:break-all;font-family:Helvetica,Arial,sans-serif;font-weight: normal;">行业老兵</strong>+<strong style="color:#FC5832;word-break:break-all;font-family:Helvetica,Arial,sans-serif;font-weight: normal;">00后新人</strong>,既担当<strong style="color:#FC5832;word-break:break-all;font-family:Helvetica,Arial,sans-serif;font-weight: normal;">玩家嘴替</strong>互相开怼,又从开发角度<strong style="color:#FC5832;word-break:break-all;font-family:Helvetica,Arial,sans-serif;font-weight: normal;">自我剖析</strong>,还分享了进入游戏行业和开发过程中的<strong style="color:#FC5832;word-break:break-all;font-family:Helvetica,Arial,sans-serif;font-weight: normal;">点滴趣事</strong>。欲知详情播客走起~00:09 嘉宾介绍</p><p style="color:#333333;font-weight:normal;font-size:16px;line-height:30px;font-family:Helvetica,Arial,sans-serif;hyphens:auto;text-align:justify;" data-flag="normal">01:42 你们会经常潜水玩家群吗?</p><p style="color:#333333;font-weight:normal;font-size:16px;line-height:30px;font-family:Helvetica,Arial,sans-serif;hyphens:auto;text-align:justify;" data-flag="normal">03:46 S0赛季大地图单一怎么破?</p><p style="color:#333333;font-weight:normal;font-size:16px;line-height:30px;font-family:Helvetica,Arial,sans-serif;hyphens:auto;text-align:justify;" data-flag="normal">06:20 S1赛季有哪些有趣的体验?</p><p style="color:#333333;font-weight:normal;font-size:16px;line-height:30px;font-family:Helvetica,Arial,sans-serif;hyphens:auto;text-align:justify;" data-flag="normal">10:51 你们交叉测试时会互相吐槽吗?</p><p style="color:#333333;font-weight:normal;font-size:16px;line-height:30px;font-family:Helvetica,Arial,sans-serif;hyphens:auto;text-align:justify;" data-flag="normal">14:05 S1赛季开发中遇到哪些难点?</p><p style="color:#333333;font-weight:normal;font-size:16px;line-height:30px;font-family:Helvetica,Arial,sans-serif;hyphens:auto;text-align:justify;" data-flag="normal">19:43 如何优雅地和程序提需求?</p><p style="color:#333333;font-weight:normal;font-size:16px;line-height:30px;font-family:Helvetica,Arial,sans-serif;hyphens:auto;text-align:justify;" data-flag="normal">22:33 你们偏爱哪些枪械和角色?</p><p style="color:#333333;font-weight:normal;font-size:16px;line-height:30px;font-family:Helvetica,Arial,sans-serif;hyphens:auto;text-align:justify;" data-flag="normal">24:32 你们有哪些想对玩家说的话?</p><p style="color:#333333;font-weight:normal;font-size:16px;line-height:30px;font-family:Helvetica,Arial,sans-serif;hyphens:auto;text-align:justify;" data-flag="normal">25:29 曾经的你因何入行?</p><p style="color:#333333;font-weight:normal;font-size:16px;line-height:30px;font-family:Helvetica,Arial,sans-serif;hyphens:auto;text-align:justify;" data-flag="normal">30:35 过往开发中有何趣事?</p><p style="color:#333333;font-weight:normal;font-size:16px;line-height:30px;font-family:Helvetica,Arial,sans-serif;hyphens:auto;text-align:justify;" data-flag="normal">34:08 有什么建议想给到入行的新人?</p><p style="color:#333333;font-weight:normal;font-size:16px;line-height:30px;font-family:Helvetica,Arial,sans-serif;hyphens:auto;text-align:justify;" data-flag="normal"><span>39:06 </span>开发者,亦是玩家?</p><br>
November 15, 2023
<p style="color:#333333;font-weight:normal;font-size:16px;line-height:30px;font-family:Helvetica,Arial,sans-serif;hyphens:auto;text-align:justify;" data-flag="normal">一提到<strong style="color:#FC5832;word-break:break-all;font-family:Helvetica,Arial,sans-serif;font-weight: normal;">射击游戏</strong>,绕不过的就是<strong style="color:#FC5832;word-break:break-all;font-family:Helvetica,Arial,sans-serif;font-weight: normal;">枪</strong>。说枪是射击游戏的<strong style="color:#FC5832;word-break:break-all;font-family:Helvetica,Arial,sans-serif;font-weight: normal;">“魂”</strong>不为过,因其给玩家带来最直接的正向反馈和体验乐趣。近日阿耐邀请《重生边缘》的枪械策划、美术和动画同学,聊一聊身为开发者爱玩的射击游戏,对<strong style="color:#FC5832;word-break:break-all;font-family:Helvetica,Arial,sans-serif;font-weight: normal;">“枪+新概念”之非硬核射击游戏</strong>的看法,以及分享<strong style="color:#FC5832;word-break:break-all;font-family:Helvetica,Arial,sans-serif;font-weight: normal;">如何从0到1做一把枪</strong>,并从玩法、外观、交互等不同维度通力合作,<strong style="color:#FC5832;word-break:break-all;font-family:Helvetica,Arial,sans-serif;font-weight: normal;">让游戏中的枪更好玩</strong>。欲知详情,播客走起~</p><p style="color:#333333;font-weight:normal;font-size:16px;line-height:30px;font-family:Helvetica, Arial, sans-serif;hyphens:auto;text-align:justify;" data-flag="normal">00:10 嘉宾介绍</p><p style="color:#333333;font-weight:normal;font-size:16px;line-height:30px;font-family:Helvetica, Arial, sans-serif;hyphens:auto;text-align:justify;" data-flag="normal">04:29 你沉迷哪款射击游戏</p><p style="color:#333333;font-weight:normal;font-size:16px;line-height:30px;font-family:Helvetica, Arial, sans-serif;hyphens:auto;text-align:justify;" data-flag="normal">11:59 如何从0到1制作一把枪?</p><p style="color:#333333;font-weight:normal;font-size:16px;line-height:30px;font-family:Helvetica, Arial, sans-serif;hyphens:auto;text-align:justify;" data-flag="normal">24:39 设计一把枪要5个月?</p><p style="color:#333333;font-weight:normal;font-size:16px;line-height:30px;font-family:Helvetica, Arial, sans-serif;hyphens:auto;text-align:justify;" data-flag="normal">28:07 如何理解枪械手感?<br></p><p style="color:#333333;font-weight:normal;font-size:16px;line-height:30px;font-family:Helvetica, Arial, sans-serif;hyphens:auto;text-align:justify;" data-flag="normal">42:43 “<span>枪+新概念”只为迎合非硬核射击玩家?</span></p>
September 26, 2023
<p style="color:#333333;font-weight:normal;font-size:16px;line-height:30px;font-family:Helvetica, Arial, sans-serif;hyphens:auto;text-align:justify;" data-flag="normal">在竞争激烈的射击赛道,从0到1打造一款玩法独特的大规模射击游戏挑战巨大,尤其对才百来人的开发团队来说,不仅考验对品类、玩法、美术等的探索与塑造能力,也相当考验工业化水平。</p><span><br></span><p style="color:#333333;font-weight:normal;font-size:16px;line-height:30px;font-family:Helvetica, Arial, sans-serif;hyphens:auto;text-align:justify;" data-flag="normal"><strong style="color:#FC5832;word-break:break-all;font-family:Helvetica,Arial,sans-serif;font-weight: normal;">「游戏联合体」主编于老师和副主编Sharon</strong>和<strong style="color:#FC5832;word-break:break-all;font-family:Helvetica,Arial,sans-serif;font-weight: normal;">《重生边缘》制作人Clark</strong>深入聊了聊在数年研发中对创新玩法和更高品质的追求。过程中<span>充满了不确定性和诸多质疑,他内心也曾忐忑,但精彩的剧本从来就不是一成不</span><span>变的</span>。<strong style="color:#FC5832;word-break:break-all;font-family:Helvetica,Arial,sans-serif;font-weight: normal;">如何死磕竞争激烈的射击赛道?如何取舍和平衡不同的方向,又如何兼顾小白和核心玩家</strong><strong style="color:#FC5832;word-break:break-all;font-family:Helvetica,Arial,sans-serif;font-weight: normal;">?</strong>预知详情播客走起~</p><p style="color:#333333;font-weight:normal;font-size:16px;line-height:30px;font-family:Helvetica, Arial, sans-serif;hyphens:auto;text-align:justify;" data-flag="normal"><span><br></span><b>播客指北</b></p><p style="color:#333333;font-weight:normal;font-size:16px;line-height:30px;font-family:Helvetica,Arial,sans-serif;hyphens:auto;text-align:justify;" data-flag="normal">00:09 为何选未来科幻题材</p><p style="color:#333333;font-weight:normal;font-size:16px;line-height:30px;font-family:Helvetica,Arial,sans-serif;hyphens:auto;text-align:justify;" data-flag="normal">01:49 挑战“芯控”玩法迭代</p><p style="color:#333333;font-weight:normal;font-size:16px;line-height:30px;font-family:Helvetica,Arial,sans-serif;hyphens:auto;text-align:justify;" data-flag="normal">04:20 如何塑造勇士</p><p style="color:#333333;font-weight:normal;font-size:16px;line-height:30px;font-family:Helvetica,Arial,sans-serif;hyphens:auto;text-align:justify;" data-flag="normal">07:00 如何塑造同伴纳米人</p><p style="color:#333333;font-weight:normal;font-size:16px;line-height:30px;font-family:Helvetica,Arial,sans-serif;hyphens:auto;text-align:justify;" data-flag="normal">09:14 肾上腺素飙升的设计</p><p style="color:#333333;font-weight:normal;font-size:16px;line-height:30px;font-family:Helvetica,Arial,sans-serif;hyphens:auto;text-align:justify;" data-flag="normal">14:11 如何降低玩家挫败感</p><p style="color:#333333;font-weight:normal;font-size:16px;line-height:30px;font-family:Helvetica,Arial,sans-serif;hyphens:auto;text-align:justify;" data-flag="normal">16:10 兼顾小白及核心用户</p><p style="color:#333333;font-weight:normal;font-size:16px;line-height:30px;font-family:Helvetica,Arial,sans-serif;hyphens:auto;text-align:justify;" data-flag="normal">19:01 PvE的流派构筑设计</p><p style="color:#333333;font-weight:normal;font-size:16px;line-height:30px;font-family:Helvetica,Arial,sans-serif;hyphens:auto;text-align:justify;" data-flag="normal">23:02 玩家的局外成长设计</p><p style="color:#333333;font-weight:normal;font-size:16px;line-height:30px;font-family:Helvetica,Arial,sans-serif;hyphens:auto;text-align:justify;" data-flag="normal">24:17 赛季更新具体有哪些</p><p style="color:#333333;font-weight:normal;font-size:16px;line-height:30px;font-family:Helvetica,Arial,sans-serif;hyphens:auto;text-align:justify;" data-flag="normal">27:20 白嫖党如何享受游戏</p><p style="color:#333333;font-weight:normal;font-size:16px;line-height:30px;font-family:Helvetica,Arial,sans-serif;hyphens:auto;text-align:justify;" data-flag="normal">29:02 PvP的战斗机制射击</p><p style="color:#333333;font-weight:normal;font-size:16px;line-height:30px;font-family:Helvetica,Arial,sans-serif;hyphens:auto;text-align:justify;" data-flag="normal">31:21 PvE和PvP玩法融合</p><p style="color:#333333;font-weight:normal;font-size:16px;line-height:30px;font-family:Helvetica,Arial,sans-serif;hyphens:auto;text-align:justify;" data-flag="normal">32:47 攻克射击手感的难关</p><p style="color:#333333;font-weight:normal;font-size:16px;line-height:30px;font-family:Helvetica,Arial,sans-serif;hyphens:auto;text-align:justify;" data-flag="normal">36:08 自驱型团队如何管理</p><p style="color:#333333;font-weight:normal;font-size:16px;line-height:30px;font-family:Helvetica,Arial,sans-serif;hyphens:auto;text-align:justify;" data-flag="normal">37:23 中型团队如何挑战3A</p><p style="color:#333333;font-weight:normal;font-size:16px;line-height:30px;font-family:Helvetica,Arial,sans-serif;hyphens:auto;text-align:justify;" data-flag="normal">41:37 射击赛道竞争激烈如何应对</p><p style="color:#333333;font-weight:normal;font-size:16px;line-height:30px;font-family:Helvetica,Arial,sans-serif;hyphens:auto;text-align:justify;" data-flag="normal">46:09 <span>从</span>0<span>到</span>1<span>打造新</span>IP<span>的挑战</span></p>
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