by Tomas Ramoska
ByteAction Podcast is on a mission to bring you raw, unfiltered journeys of experienced and influential people in video games and creative tech industries. If you want to understand how games are made, who are the creators behind your every day entertainment, and what it takes to build successful companies, games and products then you should give this a listen.
Language
🇺🇲
Publishing Since
2/21/2024
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0 available
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December 22, 2024
<p>In this episode, I’m speaking with two incredibly talented programmers, Nikita and Michal, who’ve worked on some of the most challenging aspects of game development, including networking, rendering, and creating multiplayer systems for AAA games like Six Days in Fallujah and Saints Row 3 Remastered. </p> <p>Together, we uncover the intricate craft of game programming and its pivotal role in shaping the experiences we all enjoy as gamers.</p> <p>They share insightful stories about overcoming "impossible" technical problems and what it truly means to succeed as a senior programmer in today’s fast-evolving gaming industry.</p> <p>Finally, we explore the human side of game development—working remotely, building meaningful connections with teams across the globe, and maintaining passion for gaming in a demanding industry. Whether you’re a budding developer or a gaming enthusiast, this episode is packed with behind-the-scenes insights and practical advice from two industry veterans.</p> <p><strong>00:00</strong> Introduction<br /><strong>03:15</strong> The Roles of Networking and Graphics in Game Development<br /><strong>09:30</strong> Turning Creative Visions into Playable Realities<br /><strong>16:40</strong> Tackling "Impossible" Problems in Game Programming<br /><strong>22:50</strong> The Secrets to Great Multiplayer Games<br /><strong>29:10</strong> Remote Work: Challenges and Opportunities in Game Development<br /><strong>35:45</strong> VR Gaming: The Next Frontier?<br /><strong>41:20</strong> How to Break Into Game Development—and Thrive<br /><strong>46:55</strong> Predictions for the Future of Gaming Technology</p>
November 13, 2024
<p>In this episode, I’m speaking with Gabriele Aimone - COO and Co-Founder of TIFO, a gaming startup focused on enhancing fans engagement, as well as a strategic advisor at Systems Heavy. We dive into his journey through the gaming industry, starting from his early days at Supercell, where he witnessed the rapid growth of mobile games like <em>Clash of Clans</em>.</p> <p>We also discuss his path from finance to gaming, the challenges he faced, and how he found his calling in team operations and company culture. He shares valuable insights into the process of raising funds, navigating today’s tough investment landscape, and the importance of finding the right investor-partner fit.</p> <p>Finally, we explore future trends in gaming, like the potential for transmedia experiences. This episode is packed with practical advice for anyone in the industry, from founders to aspiring developers.</p> <p><strong>00:00</strong> Introduction<br /><strong>02:53</strong> Breaking into the Gaming Industry<br /><strong>06:44</strong> Supercell and the Mobile Gaming Boom<br /><strong>09:50</strong> Career Transitions and Burnout<br /><strong>14:20</strong> Challenges of Raising Funds Today<br /><strong>20:10</strong> The Value of Staying True to Your Vision<br /><strong>27:44</strong> Future Trends: Transmedia in Gaming<br /><strong>31:00</strong> Building Effective Teams for Startups<br /><strong>36:45</strong> Balancing Innovation with Market Demand<br /><strong>41:00</strong> Insights for Young Professionals Breaking In</p>
September 17, 2024
<p>In this episode I'm speaking to Dino Patti - Founder @ Coherence - a network engine, platform and a series of tools to help anyone create a multiplayer game and a Co-Founder of Playdead.</p> <p>We talk about his journey in the gaming industry, the creation of Limbo. We also discuss Coherence, how the company powers the multiplayer gaming and the importance of creating experiences that last. </p> <p>Lastly we touch on the topic of raising money in the industry, the role of publishers, and the keys to launching a successful game.</p> <p>It was a great conversation, and I hope that you will all enjoy it, and take something away from it. </p> <p><br></p> <p>00:00 Introduction </p> <p>04:17 Game Development</p> <p>06:44 Starting Playdead and the Challenges Faced</p> <p>09:27 Securing Funding and Hiring the First Employee</p> <p>12:53 Pitching to Investors and Publishers</p> <p>17:17 The Vision Behind Limbo and its Execution</p> <p>19:49 Development Timeline </p> <p>24:45 The Impact of Unity and the Changing Gaming Landscape</p> <p>26:48 Raising Money for Game Development</p> <p>40:46 The Keys to Success in the Gaming Industry</p> <p>47:13 The Role of Publishers in Community Building</p> <p>49:12 Emphasizing Uniqueness and Innovation in Game Design</p> <p>52:24 Prioritizing Gameplay over Monetary Success</p>
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