by Ryan Vodnik
<p>A primarily interview-based podcast grounded in the board game hobby. By exploring the connections between board games and other mediums, Intertextual Cardboard Experience is looking to tap into some links that may not have been considered much previously.</p><p>Through interesting guests, audience feedback, and general revision, there is an experiential element of this channel to grow and change in unique ways. By keeping the door open to various forms of entertainment, the myriad of possibilities and combinations to consider and discuss is limitless.</p><p>In addition to always trying to create cleverly constructed episodes and questions for the guests, another goal is to continually answer the question "why this podcast?" Those ideas serve as the pulse of this show, and I'm excited to keep trying to answer (and then re-answer) that question. </p>
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🇺🇲
Publishing Since
8/21/2023
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March 20, 2025
<p>In this interview, fun isn’t actually competing, but different types of fun and the way they interact with each other are being examined. </p><p>As a little thought experiment, which games pop into your head when you think about the thrill of danger? </p><p>Carl Robinson, designer of the hit game Kelp: Shark vs. Octopus, joins the show to discuss something that has been on his mind for quite some time, and that’s the way fun is discussed when examining board games. As a designer of a game that is a whole lot of fun, Carl has some great insights into this matter. And the discussion is well… it’s just fun. Enjoy!</p><p>Check out Carl’s work on <a target="_blank" rel="noopener noreferrer nofollow" href="https://boardgamegeek.com/boardgamedesigner/149327/carl-robinson">BoardGameGeek</a> and reflections on <a target="_blank" rel="noopener noreferrer nofollow" href="https://bsky.app/profile/carlrobinsoncrusoe.bsky.social">Bluesky</a>.</p><p></p><p>Introductory Questions (0:00)</p><p>Carl’s early experiences with board games.</p><p></p><p>Introduction to this Episode’s Structure (12:38)</p><p>And why Carl has been thinking about this topic.</p><p><a target="_blank" rel="noopener noreferrer nofollow" href="https://docs.google.com/document/d/1kkWSk2vFi0uKy93ewr5KTGaiAaWrd5-O94ATN6DHRto/edit?usp=sharing">Here is the trimmed up sheet with the links and everything for all of the game’s Carl mentioned</a>. It serves as a good extra set of show notes to link the BGG pages of the games (so you can all see credits on there), and it’s a fun look behind the scenes, of sorts.</p><p></p><p>Social Interaction and Fellowship (23:11)</p><p>Discovery (26:53)</p><p>Winning/Competition (37:07)</p><p>Comedy (49:00)</p><p>Application of an Ability (54:25)</p><p>Being Silly (59:31)</p><p>Relaxation/Immersion/Submission (1:09:46)</p><p><strong>Discovery Revisited</strong> (1:22:08)</p><p>Sensation (1:26:47)</p><p>Failing/”Stupid” Games (1:34:48)</p><p>Power (1:41:08)</p><p>Fun in Kelp! (1:51:07)</p><p>Wrap-up Questions (1:59:52)</p><p>A text on Carl’s mind, what to look out for from him, and how thinking about the focus of this episode has impacted those particular projects.</p><p></p><p>-----------------------------------------------------------------------------------------</p><p>If you like this show, liking it on whatever platform you listen to and writing a review would mean so much! Furthermore, it's as independent as it gets, so any financial support would help with the subscriptions that make this project go smoothly. That can be done here: <a target="_blank" rel="noopener nofollow" href="https://www.buymeacoffee.com/intertextualcardboard">Buy Me a Coffee</a></p><p><a target="_blank" rel="noopener noreferrer nofollow" href="mailto:[email protected]">[email protected]</a></p><p><a target="_blank" rel="noopener nofollow" href="https://bsky.app/profile/intertextualce.bsky.social">Bluesky</a></p><p><a target="_blank" rel="noopener nofollow" href="https://www.instagram.com/vodthepod/">Instagram</a></p><p><a target="_blank" rel="noopener nofollow" href="https://www.tiktok.com/@intertextualce">TikTok</a></p>
February 25, 2025
<p>A close second place option for the episode title was “Meeplekeeper’s Palace.”</p><p>Also, there’s a little bit of a note in the episodes after the credits (kind of as an epilogue). In the past, I’ve done a couple prologue/pre-show notes; if necessary, I’d do them again. This particular note makes more sense at the end, so make sure you’re tuned in until the “end end.”</p><p>ANYWAY, Candice Harris joins the show for a super special thirty-third episode! Candice is a lifelong musician and took a similar proclivity of deep-diving things she’s passionate about to board games, where she’s a media creator for BoardGameGeek. The list of things she doesn’t do there would be shorter than what she does, but a few of her contributions include hosting the BoardGameGeek Podcast, Cardboard Creations, TeaForge, The Quad, and probably something else I’m missing. Candice also writes, creates, and contributes in many other capacities, with recent work on BGG’s 25th Anniversary Hall of Fame Inductees (<a target="_blank" rel="noopener noreferrer nofollow" href="https://youtu.be/KXiVa6_X2Uk?si=31kgYyW2SfQs5U_-">click here for video!</a>).</p><p>The confluence of those interests is what this episode is about, and excitingly Candice has designed a board game, Rivals of Rock, coming to crowdfunding later this year (the game came up organically within some of the topics several times with fun and insightful stories from Candice, but I had a section with a few more questions 🙁 —this note is part of the epilogue). Subscribe to Rivals of Rock’s game page to receive updates about the game <a target="_blank" rel="noopener noreferrer nofollow" href="https://boardgamegeek.com/boardgame/421947/rivals-of-rock">here</a>!</p><p>Tune in for an amazing episode about board games, music, games about music, peculiar game night habits, reticular activating systems, and more!</p><p></p><p>Follow Candice's upcoming newsletter, <a target="_blank" rel="noopener noreferrer nofollow" href="https://www.stageleftgame.com/">Squawk 'N' Roll</a>!</p><p></p><p>Intro (0:00)</p><p>Candice’s musical journey and current relationship with music.</p><p></p><p>Verse (11:31)</p><ul><li>Band Titles</li><li>Music skills and approaches transferring into other elements of life</li><li>Shows/movies that feature drums</li></ul><p></p><p>Trick-taking Interlude (34:27)</p><p>In hindsight, I should’ve dubbed this one “trick-taking solo,” not as in solo trick-taking games but a section featuring trick-taking games—its solo.</p><p></p><p>Verse (52:09)</p><ul><li>Board games about music</li><li>Music with games: Games with music created specifically for them, playlists, and other ways in which you can listen while playing</li><li>Musically-driven board game characters</li></ul><p></p><p>Outro (1:23:16)</p><p>A text on Candice’s mind and what to look out for from her!</p><p></p><p>****Drum kit image courtesy of Clker-Free-Vector-Images via Pixabay</p><p>Meeple picture taken by me.</p><p>-----------------------------------------------------------------------------------------</p><p>If you like this show, liking it on whatever platform you listen to and writing a review would mean so much! Furthermore, it's as independent as it gets, so any financial support would help with the subscriptions that make this project go smoothly. That can be done here: <a target="_blank" rel="noopener nofollow" href="https://www.buymeacoffee.com/intertextualcardboard">Buy Me a Coffee</a></p><p><a target="_blank" rel="noopener noreferrer nofollow" href="mailto:[email protected]">[email protected]</a></p><p><a target="_blank" rel="noopener nofollow" href="https://bsky.app/profile/intertextualce.bsky.social">Bluesky</a></p><p><a target="_blank" rel="noopener nofollow" href="https://www.instagram.com/vodthepod/">Instagram</a></p><p><a target="_blank" rel="noopener nofollow" href="https://www.tiktok.com/@intertextualce">TikTok</a></p>
February 3, 2025
<p>Designer Marceline Leiman joins the show for an episode that ebbs and flows in such an engaging way, much like the tides and other marvels in nature. Amongst many other games, Marceline recently designed High Tide, which was an extreme success at the Indie Games Night Market and serves as an anchor for much of this conversation. The game was handcrafted with so many unique considerations and stories that I was fortunate enough to hear, and you will be able to too now. In addition to this indie market release, there will be a subsequent production through Underdog Games! </p><p>I’m by no stretch an expert in the tides (or the ocean, or much of anything for that matter), but my cursory “research” shows that the biggest waves typically come in right before high tide. And a wave is an apt descriptor of how Marceline has been creating lately, with many things to look forward to from her. Grab yourself a tea (or coffee) and enjoy a wonderful episode.</p><p>Check out Marceline on <a target="_blank" rel="noopener noreferrer nofollow" href="https://bsky.app/profile/marcelineleiman.bsky.social">Bluesky</a> and <a target="_blank" rel="noopener noreferrer nofollow" href="https://boardgamegeek.com/boardgamedesigner/135996/marceline-leiman">BoardGameGeek</a> </p><p></p><p>Intro and Character/Craft/Creation (0:00)</p><p>Tea</p><p>Seeing something and feeling the human creation that went into it</p><p>Thermostat boxes</p><p></p><p>“I [the tide] am inevitable.” (35:18)</p><p>After discussing a lot of the physicality and process of creating everything needed to play the game, Marceline dives into stories of how the game plays–how a main focus was the intentionality of having the game constantly moving forward.</p><p></p><p>“To Indie or Not to Indie?” (50:00)</p><p>This sub-header probably isn’t the most apt, but I liked it.</p><p>Anyway, Marceline reflects on researching games throughout history, the purposefulness of seeing those connections in modern games, and how that’s being worked into her designs.</p><p></p><p>Bluer Skies Ahead (1:12:50)</p><p>In addition to appreciating Marceline’s designs, I cannot overstate how thoughtful her social media presence is. The threads read like stories and touch on game design, social issues, the overlap between them, and a multitude of other things. Thank you, Marceline!</p><p></p><p>Wrap-up Questions (1:30:27)</p><p>A text on Marceline’s mine and future games to look out for.</p><p></p><p>***The cover image is currently a picture from Marceline, posted on BGG and elsewhere. As I like trying to personally make unique episode images, I have a plan for something here (just not the time, as I want this one to be really good/different; there are a couple others I want to go back and redo). Regardless, this is a gorgeous picture, and you get to see the awesome production of the game from it being the current image.***</p><p></p><p>-----------------------------------------------------------------------------------------</p><p>If you like this show, liking it on whatever platform you listen to and writing a review would mean so much! Furthermore, it's as independent as it gets, so any financial support would help with the subscriptions that make this project go smoothly. That can be done here: <a target="_blank" rel="noopener nofollow" href="https://www.buymeacoffee.com/intertextualcardboard">Buy Me a Coffee</a></p><p><a target="_blank" rel="noopener noreferrer nofollow" href="mailto:[email protected]">[email protected]</a></p><p><a target="_blank" rel="noopener nofollow" href="https://bsky.app/profile/intertextualce.bsky.social">Bluesky</a></p><p><a target="_blank" rel="noopener nofollow" href="https://www.instagram.com/vodthepod/">Instagram</a></p><p><a target="_blank" rel="noopener nofollow" href="https://www.tiktok.com/@intertextualce">TikTok</a></p>
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