by Jack Vaughan
Conversations with heroes and colleagues in the world of Software, Design, and Motion.
Language
🇺🇲
Publishing Since
6/17/2018
Email Addresses
1 available
Phone Numbers
0 available
April 8, 2025
<p>Find out more about Chris → <a href="https://cspags.com/" target="_blank" rel="ugc noopener noreferrer">https://cspags.com/</a></p><p>Find out more about the podcast here → <a href="https://www.youtube.com/redirect?event=video_description&redir_token=QUFFLUhqa1FYb24xUHpJS3Fkeks0dDVlRjZ3bldhbVl3d3xBQ3Jtc0ttUDZSMlZ1X1g5TjVWcTBVSi1vOWlKQ0tnNmtubkpfV3lsYi13NXgwNEtmdXo5NlpkNVR6M2dxcWdQQi1oM2tnNkZJZGZVM0hPV3NhdlExWlBUZnRQZDl4RURwcVV2ZXVNMVZ4dXJKWkVzNXZkT1pLOA&q=https%3A%2F%2Fjackvaughan.com%2F&v=J155II7Cm6s" target="_blank" rel="ugc noopener noreferrer">https://jackvaughan.com</a></p><p><br /></p><p>Today, I’m speaking with Chris Spags, a software developer and the founder of JetBoost. I was involved in a project with Chris a few years back and recently found out that he's just sold JetBoost, a very popular suite of tools in the Webflow ecosystem. </p><p><br /></p><p>So I thought it'd be really interesting and a great time to get him on to talk about his journey with that company and what it's like building within an established ecosystem and how Webflow has grown over the years. </p><p><br /></p><p>We also spoke about the process of selling a software business, which is something I know very little about, and what it's like now, after a successful sale and the kind of journey of finding a new direction. </p><p><br /></p><p>As always, if you appreciate the show, leave a rating wherever you're listening or share it with someone. And now I hope you enjoy this interview with Chris Spags.</p><p><br /></p><p>Summary & Chapters (AI Generated)</p><p><br /></p><p>In this conversation, Chris Spags shares his journey as a software developer and entrepreneur, detailing his experience building JetBoost within the Webflow ecosystem. He discusses the evolution of Webflow, the origin and growth of JetBoost, the challenges of scaling a business, and the process of selling it. Chris reflects on personal growth during this journey, the importance of solving real problems for users, and his aspirations for the future as he navigates life after the sale.</p><p><br /></p><p>00:00 Overview of Webflow Today</p><p>04:42 The Early Days of JetBoost</p><p>09:35 JetBoost's Evolution and Features</p><p>14:27 Building on a Platform: Risks and Relationships</p><p>19:35 Scaling JetBoost and the Decision to Sell</p><p>25:30 Navigating the Sale of JetBoost</p><p>31:17 The Journey of a Software Developer</p><p>38:47 Reflections on Fulfillment and Growth</p><p>47:08 Transitioning to New Beginnings</p><p><br /></p>
March 27, 2025
<p>Today I'm speaking with Chase Goulet, a product designer and former professional Minecraft builder.</p><p><br /></p><p>Find out more about Chase → <a href="https://chasegoulet.com/" target="_blank" rel="ugc noopener noreferrer">https://chasegoulet.com/</a><br />Find out more about the podcast here → <a href="https://jackvaughan.com" target="_blank" rel="ugc noopener noreferrer">https://jackvaughan.com</a></p><p><br /></p><p><strong>We talked about:</strong></p><p><br /></p><li><p>- Failure, mindset, and the art of learning</p></li><li><p>- Minecraft, architecture, and his road to product design</p></li><li><p>- His college startup</p></li><li><p>- Design as trust</p></li><li><p>- The ever-encroaching wave of AI on our creativity and how we contribute</p></li><li><p>- And much, much more</p></li><p><br /></p><p><strong>Summary & Chapters (AI-Generated)</strong></p><p><br /></p><p>In this conversation, Jack Vaughan speaks with Chase Goulet, a product designer and former professional Minecraft builder. They explore Chase's journey from his early creative experiences with Minecraft to his transition into product design. The discussion covers themes of creativity, the impact of AI on design, the importance of self-education, and the role of mentorship in career development.</p><p><br /></p><p>Chase shares insights on the learning process, emphasizing the balance between theory and practice, and reflects on how gaming has influenced his approach to design. Jack and Chase explore the themes of learning through failure, the significance of college experiences, the evolving role of designers in the age of AI, and the future of design.</p><p><br /></p><p>They discuss the importance of iteration in learning, the impact of college on personal and professional growth, and the challenges and opportunities presented by AI in the design field. The conversation emphasizes the need for creativity, abstract reasoning, and the human touch in design, even as technology advances.</p><p><br /></p><p>00:00 Chase's Journey into Minecraft Building</p><p>03:42 Working with BlockWorks and Educational Projects</p><p>06:46 The Process of Translating Real-World Architecture into Minecraft</p><p>09:54 AI and Technology in Minecraft Building</p><p>12:27 The Role of Creativity in Game Design</p><p>15:28 Personal Projects and Passion for Building</p><p>18:36 The Impact of Minecraft on Understanding Architecture</p><p>21:27 Transitioning from Architecture to Product Design</p><p>24:44 The Transition from Engineering to Design</p><p>29:21 Learning Through Experience and Mentorship</p><p>33:59 The Art of Self-Education</p><p>38:26 Embracing Failure and Self-Criticism</p><p>40:15 College Experiences and Startup Ventures</p><p>47:00 The Role of Design in Building Trust</p><p>51:56 Building Trust Through Professional Branding</p><p>55:02 The Balance of Design and Trust</p><p>57:59 Navigating Career Growth and Skill Development</p><p>57:59 The Role of AI in Design and Creativity</p><p>01:08:41 The Future of Design in an AI-Driven World</p>
March 17, 2025
<p>Find out more about Greg → <a href="https://www.jdgstewart.co/" target="_blank" rel="ugc noopener noreferrer">https://www.jdgstewart.co/</a></p><p>Find out more about the podcast here → <a href="https://jackvaughan.com" target="_blank" rel="ugc noopener noreferrer">https://jackvaughan.com</a></p><p><br /></p><p>Today, I’m speaking with Greg Stewart—one of the founding members of Ordinary Folk and now Lead Animator at the Bible Project.</p><p>I’ve known about Greg for a long time, as Ordinary Folk are without doubt my favourite motion design studio. I remember first watching Greg from a Holdframe workshop and have since really connected with his way of thinking.</p><p>We spoke about</p><ul><li>His early career and fast liftoff</li><li>History and origin story of OF</li><li>His time there, working with Jorge and his eventual move away</li><li>A lot of detail on workflows, process, and working with teams</li><li>Levels of detail in motion - ways of seeing</li><li>Technical side of motion, rigging, systems</li><li>But also the balance and integration of that with art direction, creative direction</li><li>And, towards the end, a deep dive into how he’s using Cavalry</li></ul><p><br /></p><p>As always, if you appreciate the show, share it or leave a rating wherever you're listening. And I hope you enjoy this interview with Greg Stewart.</p><p><br /></p><p>Summary & Chapters (AI Generated)</p><p><br /></p><p>In this conversation, Greg Stewart, lead animator at The Bible Project, shares his journey from studying theology to becoming a prominent figure in motion design. He discusses his experiences at Ordinary Folk, the importance of collaboration, and the balance between technical skills and creative direction. Greg reflects on the significance of storytelling in animation and how his personal goals have evolved over time, emphasizing the value of faith and artistry in his work. In this conversation, Greg shares his journey in animation and collaboration, detailing his experiences working with a creative team and the growth he experienced through collaboration. He discusses the importance of art direction, team dynamics, and the processes that contribute to successful projects. Greg also explores the integration of new tools like Cavalry into his workflow, emphasizing the benefits of dynamic rendering and Google Sheets for efficient project management. He concludes with reflections on the future of motion design tools and the joy of problem-solving in the creative process.</p><p><br /></p><p>00:00 Journey to The Bible Project</p><p>04:24 The Transition from Ordinary Folk to The Bible Project0</p><p>7:28 The Excitement of Working on Bible Project</p><p>10:13 Balancing Art and Technical Skills</p><p>13:36 The Importance of Conceptual Thinking in Motion Design</p><p>16:20 Navigating Complexity and Simplicity in Motion Design</p><p>38:01 Building a World Through Animation</p><p>41:17 The Importance of Pre-Visualization</p><p>44:13 Navigating Early Career Decisions</p><p>47:59 The Freelance Journey Begins</p><p>52:45 Shifting Goals and Personal Growth</p><p>57:53 The Dynamics of Teamwork at Ordinary Folk</p><p>01:10:32 Exploring Animation Techniques and Intentions</p><p>01:13:24 Balancing Creative Integrity and Technical Execution</p><p>01:16:09 The Dynamics of Team Collaboration in Animation</p><p>01:17:07 Establishing Effective Processes in Animation Projects</p><p>01:20:18 Incorporating Freelancers and Diverse Styles</p><p>01:23:05 The Importance of Pacing and Quality in Animation</p><p>01:25:50 Transitioning to New Tools: Cavalry in Animation</p><p>01:33:13 Integrating Cavalry into Workflows</p><p>01:44:47 Dynamic Rendering and Google Sheets Integration</p><p>01:58:29 The Joy of Problem Solving in Motion Design</p>
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