by Phil Szomszor
Retro Titans: the podcast dedicated to the epic world of retro and indie gaming. Interviews with the people who brought us the games, computers and consoles we love - and those who are bringing it all back.
Language
🇺🇲
Publishing Since
2/12/2024
Email Addresses
1 available
Phone Numbers
0 available
April 3, 2025
<p dir="ltr">In this episode, we return to the world of Evercade to discuss the Evercade Showcase, which was released on 31st March. In a packed announcement, Evercade released 3 new carts, 2 Super Pockets, a hardware refresh for the EXP-R and VS-R, and teased a few things for the future. To make sense of it all and offer some analysis and predictions, we are joined by our regular special guest: retro gaming and Evercade YouTuber, Crazy Burger. </p> <p dir="ltr">In addition to Crazy Burger's thoughts and opinions, we managed to get a quick Q&A with Blaze Entertainment's head of marketing, Sean Cleaver. </p> <p dir="ltr"> </p> <p>🔗 YouTube Links:</p> <p><a href="https://www.youtube.com/@CrazyBurger">Crazy Burger</a></p> <p><a href="https://www.youtube.com/watch?v=COZv_YYxkDk">Evercade Showcase</a> </p> <p> </p> <p>🎵 Music:</p> <p>Neon Gaming and Space Technology, by Dope Stuff</p>
March 25, 2025
<p>For 8-bit home computing fans, Thalamus is one of the great names of the late 80s and early 90s, publishing classics such as Creatures I & II, Hunters Moon, Hawkeye and Armalyte. When the company went bankrupt in the early 1990s, everyone thought the story was over - but the rights to the games were bought by former Commodore Format games writer Andy Roberts, and the company was reborn.</p> <p>This interview with Andy Roberts tells the full story of Thalamus's heyday, decline and return, including insights into the 80s/90s games industry, writing for Zzap64! and Commodore Format, publishing games in the early noughties and two of the latest games, Ceccanoid and Roguecraft. </p> <p>🔗 Links:</p> <p>Website - <a href= "https://www.thalamusdigital.co.uk/">thalamusdigital.co.uk</a></p> <p>Itch IO - <a href= "https://thalamusdigital.itch.io/">thalamusdigital.itch.io</a></p> <p>Facebook - <a href= "https://www.facebook.com/thalamusdigital/">@thalamusdigital</a></p> <p>X - <a href= "https://x.com/thalamusdigital?lang=en-GB">@thalamusdigital</a></p> <p>Bluesky - <a href= "https://bsky.app/profile/thalamusdigital.bsky.social">thalamusdigital.bsky.social</a></p> <p>Evercade - <a href= "https://evercade.co.uk/cartridges/thalamus-collection-1/">Thalamus Collection 1</a></p> <p> </p> <p>🎵 Music:</p> <p>Neon Gaming, by Dope Stuff</p> <p>Wizzball (C64 remix), by Martin Galway and remixed by Tonka</p> <p> </p> <p> </p>
March 12, 2025
<p>Jon Hare is the co-founder of legendary game studio, Sensible Software, and was behind a host of global best-selling games, such as Sensible World of Soccer, Cannon Fodder, Mega Lo Mania and Sensible Golf. Jon's career as a creative director and game publisher stretches from the 1980s through to today, and is currently launching Sociable Soccer 25. </p> <p>We cover a lot of ground in this interview, from how he found his way into the industry, through to developing hit games and navigating the challenges of the games industry. We also discuss gaming music at length, including insights into working with gaming music legends Richard Joseph and Martin Gallway, and making music with his own group, The Sensible Band. </p> <p>Jon also offers advice to aspiring games developers and gives his thoughts on channelling creativity. It's an epic interview! </p> <p>🔗 Links:</p> <p>Website - <a href="https://www.sociablesoccer.com/">Sociable Soccer</a></p> <p>Facebook - <a href= "https://www.facebook.com/sociablesoccer">Sociable Soccer</a></p> <p>X - <a href="https://x.com/jonhare?lang=en-GB">@JonHare</a></p> <p> </p> <p>🎵 Music:</p> <p>Neon Gaming, by Dope Stuff</p> <p>Narcissus, by Jon Hare and Richard Joseph</p> <p>Canon Fodder Theme, by Jon Hare and Richard Joseph</p> <p>Parrallax, by Martin Galway </p>
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