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November 19, 2024
<p>主播的年度游戏回顾。今年又是不玩3A的一年,趁金摇杆和TGA公布前,不带奖项高光偏见地聊下今年几个高人气独立游戏。</p> <p>本期所有音乐都来自Sayonara Wild Heart OST。</p> <p>*节目里不小心把月下夜想曲说成了月下狂想曲</p>
October 27, 2024
<p>好久不见!最近玩了《恋与深空》非常上头,想和大家分享一下对这个游戏的感想和思考。3D乙游是否比2D乙游更沉浸?女性玩家该如何评价它的战斗系统?我在这个游戏中感受到的快乐究竟是怎样一种情感?</p> <p>【提到的书和游戏】<a href="https://book.douban.com/subject/36415120/" target="_blank" rel="ugc noopener noreferrer">Fourth Wing</a>,奇异人生 Life is Strange,Undertale,传送门 Portals,最终幻想15,异度之刃3,<a href="https://book.douban.com/subject/19964304/" target="_blank" rel="ugc noopener noreferrer">《爱的多重奏》</a></p> <p>【推荐视频】<a href="https://www.youtube.com/watch?v=l9TzqNQBmr0&t=394s&ab_channel=GameMaker%27sToolkit" target="_blank" rel="ugc noopener noreferrer">Can We Make Talking as Much Fun as Shooting?</a></p> <p><a rel="ugc noopener noreferrer" target="_blank">1:04</a> 玩恋与深空的原因是读了Fourth Wing <a rel="ugc noopener noreferrer" target="_blank">4:41</a> 对《恋与深空》的初印象 <a rel="ugc noopener noreferrer" target="_blank">5:42</a> 变成星推的契机 <a rel="ugc noopener noreferrer" target="_blank">7:27</a> 简单介绍《恋与深空》的背景故事和男主 <a rel="ugc noopener noreferrer" target="_blank">9:50</a> 被歧视的女性玩家:女人的喜好是略低一等的 <a rel="ugc noopener noreferrer" target="_blank">11:04</a> 《恋与深空》设计3D战斗是对女玩家的认可? <a rel="ugc noopener noreferrer" target="_blank">12:50</a> 认为战斗 = 电子游戏,是一种浅薄的观点 <a rel="ugc noopener noreferrer" target="_blank">14:28</a> 暴力不是唯一的游戏机制 <a rel="ugc noopener noreferrer" target="_blank">16:00</a> 深空做战斗系统是一个非常正确的选择 <a rel="ugc noopener noreferrer" target="_blank">16:40</a> 深空战斗系统的问题之一:自动锁敌 <a rel="ugc noopener noreferrer" target="_blank">19:55</a> 问题二:闪避技能的不统一 <a rel="ugc noopener noreferrer" target="_blank">21:39</a> 问题三:技能动画和时停 <a rel="ugc noopener noreferrer" target="_blank">22:52</a> 深空设计战斗的思路还是卡牌 <a rel="ugc noopener noreferrer" target="_blank">24:24</a> 战斗中最重要的资源是时间而非信息 <a rel="ugc noopener noreferrer" target="_blank">24:54</a> 问题四:男主陪伴战斗 <a rel="ugc noopener noreferrer" target="_blank">25:54</a> npc战斗的两个参考方向:ff15和异度之刃 <a rel="ugc noopener noreferrer" target="_blank">26:40</a> 深空做的好的地方是战斗的外部系统:日卡月卡和芯核 <a rel="ugc noopener noreferrer" target="_blank">28:10</a> 玩家的负面评价:内容太少 <a rel="ugc noopener noreferrer" target="_blank">30:31</a> 叠纸最大的bug是不需要做满分设计也能赚钱 <a rel="ugc noopener noreferrer" target="_blank">31:57</a> 深空最大的优点是人设塑造成功 <a rel="ugc noopener noreferrer" target="_blank">33:40</a> 3D乙游vs 2D乙游 <a rel="ugc noopener noreferrer" target="_blank">35:37</a> 二创是深空设计的出发点之一 <a rel="ugc noopener noreferrer" target="_blank">36:45</a> 手游更适合做系统型玩法,而不是内容型玩法 <a rel="ugc noopener noreferrer" target="_blank">37:53</a> 牵绊度系统 <a rel="ugc noopener noreferrer" target="_blank">39:30</a> 排外性和社区化之间并不矛盾 <a rel="ugc noopener noreferrer" target="_blank">41:41</a> 爱男主其实是在探寻自我,是一种很健康的关系 <a rel="ugc noopener noreferrer" target="_blank">43:36</a> 如何做陪伴式乙游 <a rel="ugc noopener noreferrer" target="_blank">44:57</a> 如何面对男主的虚拟性 <a rel="ugc noopener noreferrer" target="_blank">46:11</a> 玩《恋与深空》,做幸福女人 <a rel="ugc noopener noreferrer" target="_blank">46:49</a> 乙女游戏应该探索“爱”的多种形态</p>
November 19, 2023
<p>S01 Ep04打游戏的同时也要看书,和大家推荐一本以独立游戏为主题的小说《明日传奇》:Tomorrow, and tomorrow, and tomorrow by Gabrielle Zevin</p> <p><a href="">1:25</a> 故事简介</p> <p><a href="">3:52</a> 《明日传奇》的两个有意思的主题</p> <p><a href="">7:27</a> 什么才是独立游戏?</p> <p><a href="">10:20</a> 拉踩一下国产独立游戏</p> <p><a href="">13:20</a> 作者写得好的地方</p> <p><a href="">13:53</a> 电子游戏和青少年暴力:布朗诉娱乐商业协会案</p> <p><a href="">16:33</a> 小说主旨:restart</p> <p><a href="">19:06</a> 游戏是一种没有产出的行为</p> <p><a href="">20:13</a> 探讨同样主题的日剧《重启人生》</p> <p><a href="">21:05</a> 《重启人生》中两个相互矛盾的主题</p> <p><a href="">22:04</a> 电子游戏主题小说还可以写些什么?</p> <p><a href="">22:46</a> sam和sadie之间的复杂情感关系 <a href="">25:34</a> 设计游戏是想象具体的玩家</p> <p><a href="">26:32</a> 沉浸感的另一面是排他性 <a href="">27:19</a> 商业游戏不能做自我表达吗?</p> <p>提到的游戏,书籍和电视剧:</p> <p>Bastion,Transistor,Hades,开发商:SuperGiant UnderTale,OxenFree,尼尔:机械纪元 Homo Ludens,《游戏的人》作者:Huizinga, Johan 《重启人生》主演:安藤樱</p>
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