by Academy of Interactive Arts & Sciences
A series of in-depth conversations between video game makers on the business and craft of interactive entertainment, exploring the core tenants of D.I.C.E. (Design. Innovate. Communicate. Entertain.)
Language
🇺🇲
Publishing Since
11/13/2017
Email Addresses
1 available
Phone Numbers
0 available
April 21, 2025
<p class="MsoNormal"><a title= "https://bsky.app/profile/trentkusters.bsky.social" href= "https://bsky.app/profile/trentkusters.bsky.social"><strong>Trent Kusters</strong></a> chats with <a title= "https://x.com/pilestedt?lang=en" href= "https://x.com/pilestedt?lang=en"><strong>Johan Pilestedt</strong></a>, the Game Director on <a title= "https://www.arrowheadgamestudios.com/" href= "https://www.arrowheadgamestudios.com/"><strong>Arrowhead Game Studios'</strong></a> smash-hit, <a title= "https://www.playstation.com/en-us/games/helldivers-2/" href= "https://www.playstation.com/en-us/games/helldivers-2/"><strong>HELLDIVERS™ 2</strong></a>. Together they discuss his path in games that led to the founding of Arrowhead alongside his classmates in Sweden; the development and release of their first title, <a title= "https://store.steampowered.com/app/42910/Magicka/" href= "https://store.steampowered.com/app/42910/Magicka/"><strong>Magicka</strong></a>; the original ideas around that laid the foundation for the Helldivers universe; their ideas around game design; and the ups and downs of the 7 year development journey of <a title= "https://www.playstation.com/en-us/games/helldivers-2/" href= "https://www.playstation.com/en-us/games/helldivers-2/"><strong>HELLDIVERS™ 2</strong></a>.</p> <p class="MsoNormal"><strong>Episode Host:</strong> <strong><a title= "https://bsky.app/profile/trentkusters.bsky.social" href= "https://bsky.app/profile/trentkusters.bsky.social">Trent Kusters</a></strong></p> <p class="MsoNormal"><strong>Producers:</strong> Claudio Tapia and Josh Chu, The Academy of Interactive Arts & Sciences</p> <p class="MsoNormal">If you enjoyed this episode, please consider subscribing and leaving us a <a href= "https://apple.co/3rF0EtC"><strong>rating and review</strong></a>.</p> <p class="MsoNormal"><strong>Follow us: <a href= "https://linktr.ee/AIAS">linktr.ee/AIAS</a></strong></p> <p class="MsoNormal">Please consider supporting game dev students with: <strong><a href="https://www.aiasfoundation.org/">AIAS Foundation</a></strong></p>
April 14, 2025
<p class="MsoNormal"><a title= "https://bsky.app/profile/alexaray.bsky.social" href= "https://bsky.app/profile/alexaray.bsky.social"><strong>Alexa Ray Corriea</strong></a> chats with actor <a title= "https://x.com/troybakerva" href= "https://x.com/troybakerva"><strong>Troy Baker</strong></a>. Together they discuss his award winning performance as Indiana Jones in <a title="https://www.machinegames.com/" href= "https://www.machinegames.com/"><strong>MachineGames's</strong></a> <a title="https://indianajones.bethesda.net/en-US" href="https://indianajones.bethesda.net/en-US"><strong>Indiana Jones and the Great Circle</strong></a>; his biggest challenges in playing an iconic character; lessons he learned from his past projects that informed his preparation and performance; and the difference between a performance being simple versus boring.</p> <p class="MsoNormal">This episode is supported by <strong><a href= "https://xsolla.pro/AIASP">Xsolla</a></strong></p> <p class="MsoNormal"><strong>Episode Host:</strong> <strong><a href="https://bsky.app/profile/alexaray.bsky.social">Alexa Ray Corriea</a></strong></p> <p class="MsoNormal"><strong>Producers:</strong> Claudio Tapia and Josh Chu, The Academy of Interactive Arts & Sciences</p> <p class="MsoNormal">If you enjoyed this episode, please consider subscribing and leaving us a <a href= "https://apple.co/3rF0EtC"><strong>rating and review</strong></a>.</p> <p class="MsoNormal"><strong>Follow us: <a href= "https://linktr.ee/AIAS">linktr.ee/AIAS</a></strong></p> <p class="MsoNormal">Please consider supporting game dev students with: <strong><a href="https://www.aiasfoundation.org/">AIAS Foundation</a></strong></p>
April 7, 2025
<p class="MsoNormal"><a title= "https://bsky.app/profile/trentkusters.bsky.social" href= "https://bsky.app/profile/trentkusters.bsky.social"><strong>Trent Kusters</strong></a> chats with game designer <a title= "https://bsky.app/profile/pentadact.com" href= "https://bsky.app/profile/pentadact.com"><strong>Tom Francis</strong></a> of <a title= "https://suspiciousdevelopments.com/" href= "https://suspiciousdevelopments.com/"><strong>Suspicious Developments</strong></a>, developers of hit indie tactical strategy games like <a title= "https://store.steampowered.com/app/206190/Gunpoint/" href= "https://store.steampowered.com/app/206190/Gunpoint/"><strong>Gunpoint</strong></a>, <a title="https://store.steampowered.com/app/268130/Heat_Signature/" href= "https://store.steampowered.com/app/268130/Heat_Signature/"><strong>Heat Signature</strong></a>, and <a title= "https://store.steampowered.com/app/1043810/Tactical_Breach_Wizards/" href= "https://store.steampowered.com/app/1043810/Tactical_Breach_Wizards/"><strong>Tactical Breach Wizards</strong></a>. Together they discuss how Tom went from games journalism to game development; his ideas around challenge and difficulty; weaving gameplay with narrative; and his thoughts and advice on playtesting.</p> <p class="MsoNormal"><strong>Episode Host:</strong> <strong><a title= "https://bsky.app/profile/trentkusters.bsky.social" href= "https://bsky.app/profile/trentkusters.bsky.social">Trent Kusters</a></strong></p> <p class="MsoNormal"><strong>Producers:</strong> Claudio Tapia and Josh Chu, The Academy of Interactive Arts & Sciences</p> <p class="MsoNormal">If you enjoyed this episode, please consider subscribing and leaving us a <a href= "https://apple.co/3rF0EtC"><strong>rating and review</strong></a>.</p> <p class="MsoNormal"><strong>Follow us: <a href= "https://linktr.ee/AIAS">linktr.ee/AIAS</a></strong></p> <p class="MsoNormal">Please consider supporting game dev students with: <strong><a href="https://www.aiasfoundation.org/">AIAS Foundation</a></strong></p>
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