by Karl Kuras
Monthly show looking back at video game news headlines from 30, 40, and 50 years ago from around the globe. Follow us on Twitter @videonewsr2 and consider supporting our patreon at: https://www.patreon.com/user?u=7594060
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Publishing Since
12/1/2018
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March 16, 2025
<p>Few developers have had as long and prolific a career as our guest, Graeme Bayless. From working on mainframes, to selling Kaypros, to playtesting Accolade's launch titles, to producing games for SSI, Sega Technical Institute, Hyperbole Studios, Dynamix, EA, Eidos, and NetherRealm Studios.</p> <p>In Part 5, we talk about Graeme's winding up of Fierce Wombat, looking for a new position and being offered a position at NetherRealm Studios, where he worked on Injustice 2, Mortal Kombat 11 and Mortal Kombat 1. We discuss life in a studio with the most senior staff in the business, gamer-first design philosophy and what it means to move from one game engine to the next in the modern console environment. <br /> Graeme gives us amazing insights into the life of a game dev like few others can or would.</p> <p>Recorded: February 2024</p> <p>Check out parts 1-4 here:<br /> https://www.patreon.com/posts/graeme-bayless-1-111627155<br /> https://www.patreon.com/posts/graeme-bayless-2-112571388<br /> https://www.patreon.com/posts/graeme-bayless-3-114736184<br /> https://www.patreon.com/posts/graeme-bayless-4-116996485</p> <p>Get us on your mobile device:<br /> Android: https://www.google.com/podcasts?feed=aHR0cHM6Ly92aWRlb2dhbWVuZXdzcm9vbXRpbWVtYWNoaW5lLmxpYnN5bi5jb20vcnNz<br /> iOS: https://podcasts.apple.com/de/podcast/video-game-newsroom-time-machine</p> <p>And if you like what we are doing here at the podcast, don't forget to like us on your podcasting app of choice, YouTube, and/or support us on patreon!<br /> https://www.patreon.com/VGNRTM</p> <p><br /> Send comments on <br /> Mastodon @[email protected]<br /> Or<br /> twitter @videogamenewsr2<br /> Or<br /> Instagram https://www.instagram.com/vgnrtm<br /> Or<br /> https://bsky.app/profile/vgnrtm.bsky.social<br /> Or<br /> [email protected]</p> <p><br /> <br /> <a href= "https://x.com/fiercewombat">https://x.com/fiercewombat</a><br /> https://www.fantasyflightgames.com/en/index/<br /> https://www.gamezebo.com/upcoming/red-november-preview/<br /> https://web.archive.org/web/20111127211439/http://www.fiercewombatgames.com/<br /> https://www.mobygames.com/company/22613/e-line-media/<br /> https://elinemedia.com/<br /> https://www.mobygames.com/person/30084/sean-vesce/<br /> https://en.wikipedia.org/wiki/DARPA<br /> https://www.mobygames.com/person/28387/timothy-scott-campbell/<br /> https://www.linkedin.com/in/ctremmel/<br /> https://www.mobygames.com/company/6239/telltale-inc/<br /> https://www.mobygames.com/company/10271/netherrealm-studios/<br /> https://www.mobygames.com/game/125596/mortal-kombat-11/<br /> https://www.mobygames.com/game/146036/mortal-kombat-11-aftermath/<br /> <a href= "https://www.mobygames.com/game/208859/mortal-kombat-1/">https://www.mobygames.com/game/208859/mortal-kombat-1/</a><br /> <br /></p> <p> Recommended Links:</p> <p>The History of How We Play: https://thehistoryofhowweplay.wordpress.com/</p> <p>Gaming Alexandria: https://www.gamingalexandria.com/wp/</p> <p>They Create Worlds: https://tcwpodcast.podbean.com/</p> <p>Digital Antiquarian: https://www.filfre.net/</p> <p>The Arcade Blogger: https://arcadeblogger.com/</p> <p>Retro Asylum: http://retroasylum.com/category/all-posts/</p> <p>Retro Game Squad: http://retrogamesquad.libsyn.com/</p> <p>Playthrough Podcast: https://playthroughpod.com/</p> <p>Retromags.com: https://www.retromags.com/</p> <p>Games That Weren't - https://www.gamesthatwerent.com/</p> <p>Copyright Karl Kuras</p>
March 1, 2025
<p>30 years ago:<br /> Computer industry booms as consoles slump,<br /> Nintendo announces Ultra64 &<br /> The internet gets scary</p> <p>These stories and many more on this episode of the VGNRTM!</p> <p>This episode we will look back at the biggest stories in and around the video game industry in August 1994. <br /> As always, we'll mostly be using magazine cover dates, and those are of course always a bit behind the actual events.</p> <p>Alex Smith of They Create Worlds is our cohost. Check out his podcast here:<br /> https://www.theycreateworlds.com/<br /> and order his book here:<br /> https://www.theycreateworlds.com/book</p> <p>Get us on your mobile device:<br /> Android: https://www.google.com/podcasts?feed=aHR0cHM6Ly92aWRlb2dhbWVuZXdzcm9vbXRpbWVtYWNoaW5lLmxpYnN5bi5jb20vcnNz<br /> iOS: https://podcasts.apple.com/de/podcast/video-game-newsroom-time-machine</p> <p>And if you like what we are doing here at the podcast, don't forget to like us on your podcasting app of choice, YouTube, and/or support us on patreon!<br /> https://www.patreon.com/VGNRTM</p> <p>Send comments on Mastodon @[email protected]<br /> Or<br /> twitter @videogamenewsr2<br /> Or<br /> Instagram https://www.instagram.com/vgnrtm<br /> Or<br /> [email protected]</p> <p>Links:<br /> If you don't see all the links, find them here:<br /> https://www.patreon.com/posts/123352781/edit</p> <p><br /> 7 Minutes in Heaven: Cliffhanger (Amiga)<br /> Video Version: https://youtu.be/KZ7J9qEpqxI<br /> https://www.mobygames.com/game/29830/cliffhanger/</p> <p>Corrections:<br /> July 1994 Ep - https://www.patreon.com/posts/july-1994-part-1-116538490<br /> https://www.patreon.com/posts/july-1994-part-2-116538674<br /> Ethan's fine site The History of How We Play: https://thehistoryofhowweplay.wordpress.com/<br /> Defunctland Jim Henson Series - https://youtu.be/BVoGf1JTVeI?si=PBwUInz2t7hBe-Eq<br /> https://en.wikipedia.org/wiki/Information_superhighway<br /> https://en.namu.wiki/w/RX-78%20Gundam<br /> https://fallout.fandom.com/wiki/SPECIAL<br /> https://www.theycreateworlds.com/episodes/TCW164 <br /> https://en.wikipedia.org/wiki/Monte_Cook<br /> Wrestling with Games - XBAND - https://youtu.be/k_5M-z_RUKA?si=tuuDxPGj6GnTPc-B<br /> https://en.wikipedia.org/wiki/Steam_(service) <br /> <br /> </p> <p>1994:<br /> Canada to get their own ratings<br /> New VCR proves 6 heads are better than 1, The Toronto Star, August 11, 1994,Thursday, FINAL EDITION, Section: FAST FORWARD; Pg. F2, byline: BY ROBERT WRIGHT TORONTO STARON THE EDGE</p> <p>California presses forward with video game violence bill<br /> https://www.retromags.com/files/file/3018-egm2-issue-02-august-1994/ pg. 29 <br /> https://www.latimes.com/archives/la-xpm-1994-04-13-mn-45306-story.html</p> <p>IDSA board selected </p> <p>Mattel takes a second look at games<br /> Mattel Hires Sega Executive, The Associated Press, August 2, 1994, Tuesday, BC cycle</p> <p>Square goes public<br /> CORPORATE PROFILE: SQUARE, Jiji Press Ticker Service, AUGUST 5, 1994, FRIDAY</p> <p>Japanese companies playing with fire<br /> "As derivatives proliferate, so do worries Companies try to control risks from transactions intended to rein in costs but which can backfire, The Nikkei Weekly (Japan), August 15, 1994, Section: FINANCE; Pg. 13, Byline: BY ASAKO ISHIBASHI Staff writer"</p> <p>Acclaim buys Valiant<br /> ACCLAIM ACQUIRES VOYAGER COMMUNICATIONS FOR $65 MILLION Marks Company's Diversification into Comic Book Publishing, Business Wire, August 2, 1994, Tuesday<br /> https://en.wikipedia.org/wiki/Comic_book_collecting#Bust_of_the_speculator_market</p> <p>UK video rental market embraces games... illegally<br /> Games Spark Sagging U.K. Vid Biz; But Many Don't Have Licenses To Rent Them, Billboard, August 13, 1994, Section: HOME VIDEO; Pg. 76, Byline: BY PETER DEAN<br /> Sonic out to zap the 'swapping' boom, The Scotsman, August 23, 1994, Tuesday, Byline: By Chris Mullinger<br /> UK teens tune out to games<br /> MEDIA GUARDIAN: LUST FOR NASTIES AND HARD NEWS, The Guardian (London), August 8, 1994, Section: THE GUARDIAN FEATURES PAGE; Pg. T17<br /> <br /> Sega announces US theme park<br /> Universal Teams With Sega on Theme Park, Disneyland Annex Scaled Back, The Associated Press, August 12, 1994, Friday, AM cycle, Section: Business News, Byline: By E. SCOTT RECKARD, AP Business Writer<br /> Report: Sega Plan to Open 50 High-Tech Theme Parks in U.S., The Associated Press, August 16, 1994, Tuesday, BC cycle, Section: Business News</p> <p>Sega buys Data East Pinball<br /> Sega acquires Data East Pinball, Business Wire, August 26, 1994, Friday</p> <p>Doom coming to arcades<br /> DOOM IS ALL AROUND US, Business Week, August 1, 1994, Business and Industry, Section: Pg. 72; <br /> https://doom.fandom.com/wiki/Trivia <br /> https://www.doomworld.com/forum/topic/112509-share-your-epic-doom-related-stories/</p> <p>Atari Games President passes<br /> Play Meter, August 1994, pg. 32</p> <p>Hasbro readies to enter VR market<br /> No Headline In Original, ADWEEK, August 15, 1994, Eastern Edition, Byline: By Jennifer Comiteau and Penny Warneford, with Cathy Taylor <br /> https://www.unseen64.net/2018/10/04/hasbro-toaster-virtual-reality-console/</p> <p>Begone Project Reality, all hail Ultra 64<br /> https://www.retromags.com/files/file/3018-egm2-issue-02-august-1994/ pg. 28<br /> <br /> Sega teams up with Hitachi in Japan<br /> HITACHI SALES TO HELP SEGA MARKET VIDEO GAMES, Jiji Press Ticker Service, AUGUST 3, 1994, WEDNESDAY <br /> Sega, Hitachi Sales link up to sell video game machine, Japan Economic Newswire, AUGUST 3, 1994, WEDNESDAY</p> <p>Sega buys Cross Products<br /> The leading video game development tool, Business Wire, August 15, 1994, Monday <br /> https://segaretro.org/Cross_Products <br /> https://web.archive.org/web/19961227100911/http://www.crossprod.co.uk/<br /> <br /> Jaguar CD to launch by Xmas<br /> https://www.retromags.com/files/file/3018-egm2-issue-02-august-1994/ pg. 29<br /> ATARI CORP. ANNOUNCES SECOND QUARTER 1994 RESULTS, PR Newswire, August 1, 1994, Monday - 19:55 Eastern Time, Section: Financial News</p> <p>Sanyo gives console market a TRY<br /> SANYO TO RELEASE INTERACTIVE GAME MACHINE TRY, Jiji Press Ticker Service, AUGUST 31, 1994, WEDNESDAY</p> <p>3DO announces losses<br /> Video Game System Company Posts $ 16.1 Million First-Quarter Loss, The Associated Press, August 11, 1994, Thursday, AM cycle, Section: Business News<br /> COMPANY NEWS; SHARES OF 3DO SOAR ON FORECAST FOR NEW SYSTEM, The New York Times, August 24, 1994, Wednesday, Late Edition - Final, Distribution: Financial Desk, Section: Section D; ; Section D; Page 3; Column 1; Financial Desk ; Column 1; <br /> 3DO UNVEILS PLANS TO BOOST POWER OF GAME PLAYERS, WALL STREET JOURNAL, August 25, 1994, Thursday, Section: Section B; Page 8, Column 4, Byline: BY JIM CARLTON <br /> ANOTHER KEY EXEC DEPARTS O&M'S, INTERACTIVE GROUP; 3DO POWERS UP TO MEET COMPETITION; INTERACTING:; OTHER NEWS: Advertising Age, August 29, 1994, Section: Pg. 14</p> <p>Mortal Friday gets $10 million budget<br /> ACCLAIM'S 'MORTAL KOMBAT II' PREPARED TO STRIKE ON 'MORTAL FRIDAY,' SEPTEMBER 9; Company Spending Over $10 Million on Global Launch, Business Wire, August 4, 1994, Thursday<br /> https://archive.org/details/Computer_Gaming_World_Issue_121/page/n29/mode/2up<br /> Acclaim buys into FMV Playthings, August 1994, pg. 19 <br /> https://archive.org/details/GamePro_Issue_061_August_1994/page/n157/mode/1up?view=theater</p> <p>Macromedia and Microware want to bring PCs and ITV together<br /> Agreement to Make Computer Programs Available for Interactive TV Use, The Associated Press, August 1, 1994, Monday, AM cycle, Section: Business News, Byline: By STEVEN P. ROSENFELD, AP Business Writer <br /> https://en.wikipedia.org/wiki/Macromedia <br /> https://en.wikipedia.org/wiki/Microware<br /> <br /> Computer industry profits boom<br /> Not drowning, waving at profits, The Age (Melbourne, Australia), August 2, 1994 Tuesday, Late Edition, Section: COMPUTERS; Mass Storage; Pg. 34</p> <p>SPA reports huge boom in sales<br /> "NORTH AMERICAN PC SOFTWARE SALES REACH $1.48 BILLION, IN FIRST QUARTER 1994; HOME EDUCATION SALES LEAD GROWTH -- UP 128%, PR Newswire, August 8, 1994, Monday - 14:29 Eastern Time, Section: Financial News"<br /> CDRom bundles discouraging sales <br /> Dataquest Consumer Survey Shows Where CD-ROM Title Developers Can Be Successful, Business Wire, August 8, 1994, Monday<br /> Sirius Publishing to release long-awaited 5-ft. 10-Pak Volume II, Business Wire, August 8, 1994, Monday<br /> https://archive.org/details/PC-Player-German-Magazine-1994-08/page/n15/mode/2up<br /> https://archive.org/details/Electronic-Games-1994-08/page/14/mode/2up</p> <p>Flash memory prices tumbling<br /> Not drowning, waving at profits, The Age (Melbourne, Australia), August 2, 1994 Tuesday, Late Edition, Section: COMPUTERS; Mass Storage; Pg. 34 <br /> https://en.wikipedia.org/wiki/Flash_memory</p> <p>Cyrix to take on AMD<br /> Infoworld August 8, 1994, pg. 5</p> <p>Employers begin to crackdown on games<br /> Games they play, The Times, August 1, 1994, Monday, Section: Business, Byline: Jon Ashworth</p> <p>Microsoft targets "loosely supervised Executives"<br /> SUNDAY, August 7, 1994; Playing Games at Work, The New York Times, August 7, 1994, Sunday, Late Edition - Final, Distribution: Magazine Desk, Section: Section 6; ; Section 6; Page 12; Column 1; Magazine Desk ; Column 1;</p> <p>MacPlay expands lineup<br /> Playthings, August 1994, pg. 44</p> <p>Ad game business booming in Germany<br /> https://archive.org/details/PC-Player-German-Magazine-1994-08/page/n29/mode/2up</p> <p>Media Vision collapse profiled<br /> https://archive.org/details/Electronic-Games-1994-08/page/10/mode/2up<br /> https://archive.org/details/Electronic-Games-1994-08/page/12/mode/2up</p> <p>Victormaxx announces Cybermaxx<br /> Virtual Reality Headset For PCs A Reality, Newsbytes News Network, August 5, 1994 <br /> http://videogamekraken.com/cybermaxx-by-victormaxx</p> <p>Mice go 3D<br /> Echoes of Silicon Valley, Agence France Presse -- English, August 04, 1994 08:13 Eastern Time, Section: Domestic, non-Washington, general news item, Dateline: PALO ALTO, California, Aug 4 <br /> https://www.ebay.com/itm/304724946528</p> <p>Microprose to bring Magic to PC <br /> IT'S IN THE CARDS' FOR MICROPROSE(R) AND WIZARDS OF THE COAST(R);PR Newswire, August 10, 1994, Wednesday - 17:23 Eastern Time, Section: State and Regional News<br /> https://www.mobygames.com/game/530/magic-the-gathering/ <br /> https://www.mobygames.com/game/6274/magic-the-gathering-battlemage/</p> <p>Star Trek licenses are a mess<br /> https://archive.org/details/Electronic-Games-1994-08/page/14/mode/2up</p> <p>TEN to bring SimCity online<br /> Total Entertainment Network will feature online debut of popular SimCity, game, Business Wire, August 10, 1994, Wednesday<br /> <br /> The web becomes a scary place<br /> E-mail evil, The Jerusalem Post, August 4, 1994, Thursday, Section: OPINION; Pg. 6, Byline: SANDY ROVNER</p> <p>Siliwood goes Online<br /> DISNEY, AMERITECH, BELLSOUTH AND SOUTHWESTERN BELL PLAN ALLIANCE TO DEVELOP AND OFFER VIDEO SERVICES, PR Newswire, August 8, 1994, Monday - 13:31 Eastern Time, Section: Financial News</p> <p>Fujitsu brings habitat back to USA<br /> Fujitsu to start 'cyberspace' game business in U.S., Japan Economic Newswire, AUGUST 10, 1994, WEDNESDAY</p> <p>Computer Porn outpacing UK lawmakers<br /> https://archive.org/details/Atari_ST_User_Issue_103_1994-08_Europress_GB/page/n39/mode/2up</p> <p>Labor promises telecommunications reform<br /> Party line for fun and games, The Times, August 5, 1994, Friday, Byline: Emma Woollacott <br /> https://en.wikipedia.org/wiki/Mercury_Communications</p> <p>Interactive TV license purchasers default<br /> SOME TOP BIDDERS AT AIRWAVE AUCTION FAILING TO PAY UP, Pittsburgh Post-Gazette (Pennsylvania), AUGUST 12, 1994, FRIDAY, SOONER EDITION, Section: BUSINESS, Byline: BLOOMBERG BUSINESS NEWS</p> <p>Acorn enters set top box market<br /> https://archive.org/details/AcornUser145-Aug94/page/n7/mode/2up<br /> <br /> Ziff Davis buys Compute<br /> ZIFF-DAVIS ACQUIRES ASSETS OF COMPUTE MAGAZINE; COMPUTER LIFE AND FamilyPC'S ADVERTISERS TO GET UNEXPECTED BONUS CIRCULATION, PR Newswire, August 8, 1994, Monday - 19:06 Eastern Time</p> <p>Teenage reviewers on the rise<br /> Teenage games writers get to call the shots, The Age (Melbourne, Australia), August 2, 1994 Tuesday, Late Edition, Section: COMPUTERS; Pg. 40, Byline: Amy Harmon</p> <p>Computer game book rights up for grabs<br /> Book Notes, The New York Times, August 3, 1994, Wednesday, Late Edition - Final, Distribution: Cultural Desk, Section: Section C; ; Section C; Page 20; Column 5; Cultural Desk ; Column 5;,Byline: By Sarah Lyall <br /> https://en.wikipedia.org/wiki/List_of_novels_based_on_video_games</p> <p>Disney gets MYST rights<br /> Out of the 'Myst': Disney plays game for book, film; Hit CD-ROM software is going Hollywood, The Hollywood Reporter, August 11, 1994, Thursday, Byline: Scott Hettrick</p> <p>Stormfront to simulate strike season<br /> PENDING BASEBALL STRIKE PROMPTS VIDEO GAME DEVELOPER TO PINCH HIT FOR REAL THING, PR Newswire, August 12, 1994, Friday - 09:02 Eastern Time, Section: Financial New <br /> Real Unreal Baseball, The Associated Press, August 17, 1994, Wednesday, PM cycle, Section: Sports News, Byline: By JIM LITKE, AP Sports Writer<br /> Indians overtake White Sox in AL Central; Braves, Expos torrid in Nintendo, Baseball League, Business Wire, August 21, 1994, Sunday</p> <p>Leonard Herman releases Phoenix<br /> https://www.latimes.com/archives/la-xpm-1994-04-13-mn-45306-story.html pg. 32<br /> <br /> Nintendo ordered to pay $208 million<br /> Nintendo U.S. unit told to pay 208 mil. dlrs in damages, Japan Economic Newswire, AUGUST 2, 1994, TUESDAY <br /> https://archive.org/details/Electronic-Games-1994-08/page/14/mode/2up<br /> No Headline in Original, Ad Day, August 8, 1994, Section: Corridor Talk Pg. 38, byline: Kevin Kerr</p> <p><br /> Recommended Links:</p> <p>The History of How We Play: https://thehistoryofhowweplay.wordpress.com/<br /> Gaming Alexandria: https://www.gamingalexandria.com/wp/<br /> They Create Worlds: https://tcwpodcast.podbean.com/<br /> Digital Antiquarian: https://www.filfre.net/<br /> The Arcade Blogger: https://arcadeblogger.com/<br /> Retro Asylum: http://retroasylum.com/category/all-posts/<br /> Retro Game Squad: http://retrogamesquad.libsyn.com/<br /> Playthrough Podcast: https://playthroughpod.com/<br /> Retromags.com: https://www.retromags.com/<br /> Games That Weren't - https://www.gamesthatwerent.com/</p> <p><br /> Sound Effects by Ethan Johnson of History of How We Play.</p> <p>Copyright Karl Kuras</p> <p> </p> <p> </p>
February 5, 2025
<p>Few developers have had as long and prolific a career as our guest, Graeme Bayless. From working on mainframes, to selling Kaypros, to playtesting Accolade's launch titles, to producing games for SSI, Sega Technical Institute, Hyperbole Studios, Dynamix, EA, Eidos, and NetherRealm Studios.</p> <p>In Part 4, we talk about the decade that Graeme spent in the wilderness of the game's industry, during which he worked on titles such as Tomb Raider Legend and Anniversary at Crystal Dynamics, tried to salvage projects like Enslaved, Dead to Rights Retribution and Splatterhouse at Namco, returned to sports titles at 2K Games before getting the chance to start his own studio, Fierce Wombat.</p> <p>Graeme gives us amazing insights into the life of a game dev like few others can or would.</p> <p>Recorded: January 2024</p> <p>Video Version:</p> <p>https://www.patreon.com/posts/graeme-bayless-4-116996485</p> <p>Check out parts 1-3 here:</p> <p><a href= "https://www.patreon.com/posts/graeme-bayless-1-111627155">https://www.patreon.com/posts/graeme-bayless-1-111627155</a></p> <p><a href= "https://www.patreon.com/posts/graeme-bayless-2-112571388">https://www.patreon.com/posts/graeme-bayless-2-112571388</a></p> <p><a href= "https://www.patreon.com/posts/graeme-bayless-3-114736184">https://www.patreon.com/posts/graeme-bayless-3-114736184</a></p> <p>Get us on your mobile device:</p> <p>Android: <a href= "https://www.google.com/podcasts?feed=aHR0cHM6Ly92aWRlb2dhbWVuZXdzcm9vbXRpbWVtYWNoaW5lLmxpYnN5bi5jb20vcnNz"> https://www.google.com/podcasts?feed=aHR0cHM6Ly92aWRlb2dhbWVuZXdzcm9vbXRpbWVtYWNoaW5lLmxpYnN5bi5jb20vcnNz</a></p> <p>iOS: <a href= "https://podcasts.apple.com/de/podcast/video-game-newsroom-time-machine"> https://podcasts.apple.com/de/podcast/video-game-newsroom-time-machine</a></p> <p>And if you like what we are doing here at the podcast, don't forget to like us on your podcasting app of choice, YouTube, and/or support us on patreon!</p> <p><a href= "https://www.patreon.com/VGNRTM">https://www.patreon.com/VGNRTM</a></p> <p>Send comments on</p> <p>Mastodon @[email protected]</p> <p>Or</p> <p>twitter @videogamenewsr2</p> <p>Or</p> <p>Instagram <a href= "https://www.instagram.com/vgnrtm">https://www.instagram.com/vgnrtm</a></p> <p>Or</p> <p><a href= "https://bsky.app/profile/vgnrtm.bsky.social">https://bsky.app/profile/vgnrtm.bsky.social</a></p> <p>Or</p> <p><a href= "mailto:[email protected]">[email protected]</a></p> <p>Links:<br /> <br /> <a href= "https://en.wikipedia.org/wiki/Crystal_Dynamics">https://en.wikipedia.org/wiki/Crystal_Dynamics</a></p> <p><a href= "https://www.mobygames.com/game/21999/lara-croft-tomb-raider-legend/"> https://www.mobygames.com/game/21999/lara-croft-tomb-raider-legend/</a></p> <p><a href= "https://en.wikipedia.org/wiki/Eidos_Interactive">https://en.wikipedia.org/wiki/Eidos_Interactive</a></p> <p><a href= "https://en.wikipedia.org/wiki/Elevation_Partners">https://en.wikipedia.org/wiki/Elevation_Partners</a></p> <p><a href= "https://en.wikipedia.org/wiki/SCi_Games">https://en.wikipedia.org/wiki/SCi_Games</a></p> <p><a href= "https://www.mobygames.com/game/28337/lara-croft-tomb-raider-anniversary/"> https://www.mobygames.com/game/28337/lara-croft-tomb-raider-anniversary/</a></p> <p><a href= "https://www.mobygames.com/company/4069/2k-los-angeles/">https://www.mobygames.com/company/4069/2k-los-angeles/</a></p> <p><a href= "https://www.imdb.com/title/tt0093936/">https://www.imdb.com/title/tt0093936/</a></p> <p><a href= "https://en.wikipedia.org/wiki/Namco">https://en.wikipedia.org/wiki/Namco</a></p> <p><a href= "https://www.mobygames.com/game/48563/enslaved-odyssey-to-the-west/"> https://www.mobygames.com/game/48563/enslaved-odyssey-to-the-west/</a></p> <p><a href= "https://www.mobygames.com/game/20457/50-cent-bulletproof/">https://www.mobygames.com/game/20457/50-cent-bulletproof/</a></p> <p><a href= "https://www.mobygames.com/group/281/legacy-of-kain-series/">https://www.mobygames.com/group/281/legacy-of-kain-series/</a></p> <p><a href= "https://www.mobygames.com/game/34698/major-league-baseball-2k8/">https://www.mobygames.com/game/34698/major-league-baseball-2k8/</a></p> <p><a href= "https://en.wikipedia.org/wiki/Brno">https://en.wikipedia.org/wiki/Brno</a></p> <p><a href= "https://www.mobygames.com/company/1438/2k-czech-sro/">https://www.mobygames.com/company/1438/2k-czech-sro/</a></p> <p>Roger Hector - Atari, Disney, Sega, Namco, Sente - <a href= "https://www.patreon.com/posts/72058794">https://www.patreon.com/posts/72058794</a></p> <p><a href= "https://www.mobygames.com/game/51171/dead-to-rights-retribution/">https://www.mobygames.com/game/51171/dead-to-rights-retribution/</a></p> <p><a href= "https://www.mobygames.com/game/49251/splatterhouse/">https://www.mobygames.com/game/49251/splatterhouse/</a></p> <p><a href= "https://www.mobygames.com/company/21903/gunfire-games-llc/">https://www.mobygames.com/company/21903/gunfire-games-llc/</a></p> <p><a href= "https://x.com/fiercewombat">https://x.com/fiercewombat</a></p> <p><a href= "https://www.fantasyflightgames.com/en/index/">https://www.fantasyflightgames.com/en/index/</a></p> <p><a href= "https://www.gamezebo.com/upcoming/red-november-preview/">https://www.gamezebo.com/upcoming/red-november-preview/</a></p> <p><a href= "https://web.archive.org/web/20111127211439/http://www.fiercewombatgames.com/"> https://web.archive.org/web/20111127211439/http://www.fiercewombatgames.com/</a><br /> <br /> Recommended Links:</p> <p>The History of How We Play: <a href= "https://thehistoryofhowweplay.wordpress.com/">https://thehistoryofhowweplay.wordpress.com/</a><br /> Gaming Alexandria: <a href= "https://www.gamingalexandria.com/wp/">https://www.gamingalexandria.com/wp/</a><br /> They Create Worlds: <a href= "https://tcwpodcast.podbean.com/">https://tcwpodcast.podbean.com/</a><br /> Digital Antiquarian: <a href= "https://www.filfre.net/">https://www.filfre.net/</a><br /> The Arcade Blogger: <a href= "https://arcadeblogger.com/">https://arcadeblogger.com/</a><br /> Retro Asylum: <a href= "http://retroasylum.com/category/all-posts/">http://retroasylum.com/category/all-posts/</a><br /> Retro Game Squad: <a href= "http://retrogamesquad.libsyn.com/">http://retrogamesquad.libsyn.com/</a><br /> Playthrough Podcast: <a href= "https://playthroughpod.com/">https://playthroughpod.com/</a><br /> <a href="https://Retromags.com">Retromags.com</a>: <a href= "https://www.retromags.com/">https://www.retromags.com/</a><br /> Games That Weren't - <a href= "https://www.gamesthatwerent.com/">https://www.gamesthatwerent.com/</a></p> <p>Copyright Karl Kuras</p>
Alex Smith, and Jeffrey Daum
The RGDS Team
Retro Asylum
zappedtothepast
The Retro Hour (Retro Gaming Podcast)
Neil from RMCretro - The Cave, Chris from 005 AGIMA and Dave
Retronauts
Arcade Attack
Simon Parkin
HardcoreGaming101.net
Kev, Sheepdog, Anna & Pab
Idle Thumbs
The Kit & Krysta Podcast
Timur Doumler & Phil Nash
Pat Contri
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