by School of Motion: Design & Animation Training for MoGraph Artists
The #1 podcast for designers who animate, animators who design, and anyone who is 3D-curious. We interview Designers, Animators, 3D Artists, Producers, Studio Owners and other folks related to motion design and creativity. We get deep into the geeky world of Adobe After Effects, Cinema 4D, Photoshop and Illustrator. We talk about the business and art of Motion Design. Dig in.
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Publishing Since
3/1/2017
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March 5, 2025
<p>Oscar-winning director Gints Zilbalodis just proved you don't need fancy film school or million-dollar software to snag that golden statue. See the corresponding blog post with key takeaways here: https://www.schoolofmotion.com/blog/gints-zilbalodis-flow</p> <p>EJ sits down with animation's newest golden boy, Gints Zilbalodis, the genius behind "Flow" (yep, the one that just took home an Oscar). From doodling in Flash to accepting Academy Awards, Gints' journey is the ultimate inspo for anyone who's ever thought, "Maybe I could make cool stuff too?" Spoiler alert: You absolutely can.</p> <p>👉CHAPTERS👈<br /> 00:00 Intro <br /> 00:18 Chapter 1: Journey Into Animation <br /> 03:00 Chapter 2: Transitioning to Blender ∑<br /> 09:41 Chapter 3: From Working Solo to Teamwork <br /> 16:09 Chapter 4: Custom Workflows and Tools <br /> 19:15 Chapter 5: The Aesthetic of Flow <br /> 24:32 Chapter 6: Pushing Blender to Its Limits <br /> 26:42 Chapter 7: Future of Blender <br /> 28:37 Chapter 8: Advice for Aspiring Animators <br /> 32:35 Wrap Up </p> <p><br /> ARTISTS<br /> Gints Zilbalodis https://x.com/gintszilbalodis<br /> Martin https://x.com/_martinsh</p> <p>PIECES<br /> Flow (2024) https://www.imdb.com/title/tt4772188/<br /> Away (2019) https://www.imdb.com/title/tt8288450/</p> <p>RESOURCES<br /> Geo-Scatter https://www.geoscatter.com/<br /> Ghibli https://www.instagram.com/ghibliusa/<br /> DillonGoo https://80.lv/articles/goo-engine-devs-team-up-with-blender-foundation-on-blender-npr-prototype<br /> ClayPencil 2 https://www.instagram.com/_pepeland_/reel/DDt21XWsvne/</p>
February 26, 2025
<p>What happens when a small group of motion designers in Detroit evolves into a powerhouse of collaboration and innovation? The crew from Cart & Horse sat down with Joey on the School of Motion podcast to share their journey—from navigating the tight-knit creative community in Detroit to pioneering new workflows in Unreal Engine. Check out the corresponding blog post and key takeaways here: https://www.schoolofmotion.com/blog/cart-and-horse</p> <p>👉 CHAPTERS 👈<br /> 00:00 Chapter 1: Welcome! <br /> 01:27 Chapter 2: Chris's Experience in Detroit <br /> 03:08 Chapter 3: Dan's Journey from LA to Detroit <br /> 04:34 Chapter 4: Unreal Engine Early Adopters <br /> 08:06 Chapter 5: Why Is Unreal Engine Making Its Break Out Right Now? <br /> 11:58 Chapter 6: Live Working Sessions with Clients <br /> 17:43 Chapter 7: Unreal Engine's Learning Curve <br /> 24:22 Chapter 8: What Types of Projects Are You Using Unreal For? <br /> 28:44 Chapter 9: Virtual Production and the Travelers Spec Collab Project <br /> 43:22 Chapter 10: The Value Proposition of Virtual Production <br /> 57:42 Chapter 12: Cart and Horse Origins </p> <p>Artists:<br /> Dan Maurer https://www.linkedin.com/in/maurerdan/ <br /> Kris Bargen https://www.linkedin.com/in/krisbargen/ <br /> Julie Craft https://juliecraft.work/ <br /> John Einselen https://jeinselen.com/<br /> Clemens Conrad https://www.linkedin.com/in/clemens-conrad/ <br /> Elliot Ruddy https://www.elliotruddy.com/ <br /> Jonathan Winbush https://www.youtube.com/channel/UCmzWP6o2cw73moEF7LO_KvA<br /> John Bugg https://www.linkedin.com/in/jonbugg/<br /> Joel Pilger https://www.joelpilger.com/<br /> Andy Blondin https://www.linkedin.com/in/andyblondin/<br /> Geoff George https://www.geoffgeorgedp.com/contact</p> <p>Studios:<br /> Cart and Horse https://www.cartandhorse.studio/<br /> Launch by NTT DATA (formerly Vectorform) https://launch.nttdata.com/<br /> Gunner https://gunner.work/<br /> Rocket Mortgage https://www.rocketmortgage.com<br /> Activision https://www.activision.com/<br /> Golden Hour https://www.goldenhourgr.com/<br /> Lunar North https://www.lunarnorth.tv/</p> <p>Work:<br /> Travelers https://vimeo.com/938752533<br /> The Mandalorian https://en.wikipedia.org/wiki/The_Mandalorian<br /> 8 Mile https://en.wikipedia.org/wiki/8_Mile_(film)<br /> Michigan Lottery commercial https://vimeo.com/938889801</p> <p>Resources:<br /> MoGraph Mondays https://www.mographmondays.com/<br /> Unity https://unity.com/<br /> LightWave https://www.lightwave3d.com/<br /> Rive https://rive.app/<br /> After Effects https://www.adobe.com/products/aftereffects.html<br /> Cinema 4D https://www.maxon.net/<br /> Unreal Engine https://www.unrealengine.com/en-US<br /> Octane https://home.otoy.com/render/octane-render/<br /> Redshift https://www.maxon.net/en/redshift<br /> Nanite https://dev.epicgames.com/documentation/en-us/unreal-engine/nanite-virtualized-geometry-in-unreal-engine<br /> Lumen https://lumenandforge.com/services/animation-visual-storytelling/<br /> Activision https://www.activision.com/<br /> Viz Artist (Vizrt) https://www.vizrt.com/products/viz-artist/<br /> Chyron https://chyron.com/products/all-in-one-production-systems/3d-real-time-graphics/<br /> Fox Sports https://www.foxsports.com/<br /> Miro https://miro.com/<br /> Datasmith https://www.unrealengine.com/en-US/datasmith<br /> Cineware for Unreal https://support.maxon.net/hc/en-us/articles/4411492995730-Cineware-for-Unreal</p>
February 12, 2025
<p><span class="yt-core-attributed-string--link-inherit-color" dir= "auto">Territory Studio’s creative minds behind Dune: Prophecy, Call of Duty Black Ops 6, and Vast Haven-1 spill the beans on designing for Hollywood, gaming, and the ever-evolving world of motion design. </span></p> <p><span class="yt-core-attributed-string--link-inherit-color" dir= "auto">Check out the corresponding blog post here: <a class= "yt-core-attributed-string__link yt-core-attributed-string__link--call-to-action-color" tabindex="0" href= "https://www.youtube.com/redirect?event=video_description&redir_token=QUFFLUhqbmttUDBNVjlYWnBaVVowR1dsQ0xxOW5NUUZWQXxBQ3Jtc0tudUxia2gzWXlfNDI0RHVTdXpmT3JiT3Fad0g1RW1vdEJTWEc3MTEydm4tdWNQanZOSTVpaVdIa1VadUdoM1RRczVyNVJUSTluNS13LVpfVmQyZDltYzVaMHY1RGttMk1Gc19qSWV5RnN4cXRfaDlpMA&q=https%3A%2F%2Fwww.schoolofmotion.com%2Fblog%2Fterritory-studio&v=yJrVQ47FigA" target="_blank" rel= "nofollow noopener">https://www.schoolofmotion.com/blog/t...</a></span></p> <p><span class="yt-core-attributed-string--link-inherit-color" dir= "auto">Ever wonder how mind-blowing sci-fi interfaces, cinematic VFX, and hyper-realistic game graphics come to life? In this episode, Joey Korenman sits down with the brains behind Territory Studio—Marti Romances, Luke Kaile, Russ Gautier, and Liam Proniewicz—to talk shop. They’re the artists making blockbuster visuals happen, and trust us, you’ll want to hear what they have to say. If you’re a motion designer, VFX artist, or just someone who geeks out over killer design, this is a must-watch.</span></p> <p><span class="yt-core-attributed-string--link-inherit-color" dir= "auto">Hey, listeners! If you want to see the discussed works and fun behind the scenes shots, check out this episode on our YouTube channel! </span></p>
Hayley Akins
Mograph.com
The Futur
The New York Times
The Curiosity Department, LLC
James Ellis Deakins, Roger Deakins
No Film School
New York Times Opinion
Monday Meeting
Roman Mars
WNYC Studios
Dallas Taylor
Seth Godin
Kevin Pereira & Gavin Purcell
David C. Baker and Blair Enns
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